"Weapon_TMP.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.6"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/tmp/tmp-1.wav"
}

"Weapon_TMP.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"

	"wave"			"weapons/tmp/tmp_clipin.wav"
}

"Weapon_TMP.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"

	"wave"			"weapons/tmp/tmp_clipout.wav"
}

"Weapon_TMP.Boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"

	"wave"			"weapons/tmp/tmp_slideback.wav"
}

"Weapon_TMP.Sliderelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"

	"wave"			"weapons/tmp/tmp_sliderelease.wav"
}

"Weapon_TMP.Draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"		"95,105"

	"wave"			"weapons/tmp/tmp_draw.wav"
}